Author tools · Forgeon

Story editor features

The Forgeon web editor is built for game books: you see your story as a page map, wire branching, media, and mechanics—readers get a cohesive experience in the browser. Below is what you can do today and how to think about it.

What the editor gives you

Each block is part of one journey—from a draft on the board to a finished storefront listing. Exact labels may shift as we ship updates; the intent stays the same.

Canvas & page map

Pages are cards on a large canvas: drag them, resize, zoom with the mouse wheel (the focal point stays under your cursor). That keeps structure legible even for long projects. Zoom controls sit at the top-right, with a quick jump to the reader preview.

Links & story navigation

You define how pages connect—where each choice leads, how the reader moves across branches. A dedicated linking mode keeps the graph understandable. A visible map means fewer plot holes.

Chapters & transitions

Split the book into chapters from the sidebar and use transition pages between them. Readers get clearer navigation; you get scaffolding for long-form planning. Chapters help pacing and keep parallel arcs from melting together.

Event branches

Side arcs—optional quests, short threads—can live in event branches so they stay visually separate from the main line. Great when you want optional content without cluttering the primary map.

RPG: stats, inventory, requirements

For game-like mechanics you can use character stats, inventory, and gated choices tied to numbers or items. That delivers a game feel inside the book—no separate engine required.

Art & audio

Add a page image, atmosphere audio, and background music from the library—readers hear them in the reader at the right moment. Media deepens immersion and sets scene tempo.

Reader preview & menu

A phone-style preview shows menus and layout before launch. Tune menu behavior while you are still in the editor. Fewer surprises once the book is live in the store.

From draft to storefront

When the story is ready, you prepare the listing: cover, description, genre, age rating, pricing or access model—consistent with the rest of Forgeon. One flow: draft in the editor → verify preview → publish for readers.

Actively evolving

We ship steady improvements to the editor, reader, and storefront—new tools, polish, fixes. What you see today is not the ceiling: more capability is ahead. Watch announcements on the site and social channels; billing and policy details live in the FAQ and footer documents.

Ideas & discussion

Feature requests, odd behavior, or voting on what should ship next— the forum is the best place so other authors and the team can see it.

Go to the forum →

Talk to us

Account-specific issues, partnerships, or anything you prefer not to post publicly—use Contact support or the Contacts page.

Возможности редактора Forgeon — карта истории, ветвления, RPG и медиа | Forgeon